Monday, May 20, 2013
Graphical User Interface
This weeks post will be about the graphical user interface. I have based my GUI from NES RPGs, as I feel it give a nice retro aesthetic while boosting intuitiveness over the common roguelike interface. I have updated this GUI style to use the keyboard more fully also.
I do not plan on having mouse support, I don't feel it will contribute to usability or game play. Only times I imagine the mouse would be used would be to examine the world or select a target for ranged combat. Although I do have plans to have more icons and graphical representations on the UI.
Next week I will be discussing theme, setting and game play elements.
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