My long term goal is to have a large, randomly generated world that is played persistently among each character (only one at a time) with basic quests and variety of environments, objects of all sorts, and survival and crafting elements set in a fantasy, loosely Lord of the Rings based realm.
Now, to be more realistic my short term goal is to develop basic gameplay elements and have, in essence, a more traditional dungeon diving roguelike similar to Moria or Angbang. I would like to keep gameplay elements simple, where less is more, avoiding any unnecessary complexities that can arise with the nature of roguelikes. Everything is to be represented in a graphical user interface using only the keyboard.
This is a very early screenshot demonstrating lighting, line of sight and character memory. I also have a mostly complete graphical user interface system that I will be showing next week.
Please note all material posted on this blog are work in progress. I do not claim copyright for placeholder material being used.
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